The LbyT4IS model and the MeMeVET4Industries project presented at the expert workshop on “Reshaping on-the-job training for Advanced Manufacturing” in Brussels
The Skillman representatives Ms. Fadia Khraisat and Mr. Giovanni Crisona, attended the 7 May 2019 in Brussel, the Expert workshop on “Reshaping on-the-job training for Advanced Manufacturing: 21st Century Strategy, Collaboration Patterns and Learning Environment”. The event was aimed to explore promising strategies, collaboration practices and effective learning environments in the context of advanced manufacturing-related on-the-job training.
The workshop was part of a series of events carried out by the Executive Agency for Small and Medium-sized Enterprises (EASME) to increase the quality and relevance of existing curricula and promote better cooperation between industry, education and training organisations in order to align AMT education & training with the 21st Century needs.
The event brought together key practitioners, researchers and policy makers active in the field of AMT education & training in Europe generating a fruitful discussion to address key challenges that would need to be introduced at the EU level.
Ms. Khraisat presented the project MeMeVET4Industries, one of the initiatives included in the Skillman.eu Marketplace as instead Mr Crisonà presented the Learning by Teaching for industry skills initiative, also promoted by Skillman, to enhance quality and volume of training on the workplace.
The LbyT4IS is an integrated on-the-job training system using digital video technology, augmented reality and mobile technology. The main features of the solution aim to transform learners into teachers and to re-design the work environment. Learners create and share learning videos, thus both learning themselves but also becoming teachers for other colleagues. At the same time, the work environment also become a learning environment through the use of sensors.
The system is envisaged to allow to decide on the levels of sharing, moderations and permissions necessary to post, and to allow to rate the quality of the published content, also implementing a gamification approach. This approach aims to address a lack of capacity that industry, in particular SMEs experience, to better anticipate and manage the transformative change with regard to skills requirements. Also policymakers and education providers could benefit from an improved skills intelligence that this approach can generate.